Rocket Arena First Impression, Launch Date, and Price

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Rocket Arena Video Game Play
Rocket Arena Video Game Play

EA continues its bid to enrich the EA Originals catalog. Rocket Arena supports the most modest projects serves.

As a result, the end-user receives experiences high production values ​​that the Triple-A game offers. The game we are going to discuss now also gets a new multiplayer style. Rocket Arena is a reality!

Rocket fever

Founded in 2016, the team is made up of studio veterans like Treyarch and 343 Industries. They have worked on the multiplayer part of Call of Duty: Black Ops II and Halo 5, and more. This data should not go unnoticed; in fact, knowing their past before being independent gives meaning to the decisions made at Rocket Arena.

We are talking about a competitive shooter that takes traces of the sand and hero slopes. Focused on 3v3 action, put various title elements like Quake or Super Smash Bros.

Rocket Arena Impressions on PS4, Xbox One, PC

All the characters have a common element: the rockets. Despite the differences between its weapons, the entire campus has its possession of a rocket launcher that takes its way of developing further.

Their explosions will not harm us. It will serve to navigate the stage in multiple ways.

We can climb, go faster, and repel enemies. The legendary rocket jump of arena shooters is transferred here as the primary mechanic.

In Rocket Arena, we should not eliminate the opposite, but push him towards the limits of the map as if it were a sumo fight. We will have an explosion meter that will increase for each impact received from the rival.

Yes, it works the same as in the Nintendo fighting game. As in it, the transition between dying and being reborn is practically instantaneous. During the presentation, the idea that the action never rests is continuously repeated to us. It is real.

The ten available launch heroes follow an approach that categorized by role. The Contestants, as they call themselves in the Crater World, offer different offensive play styles so that the user can choose how to adapt to the battlefield. Their differences only affect the available active abilities (two), their type of rocket launcher and their secondary fire.

It eliminates the trace of finding unique passive traits. Instead of having immovable advantages, an artefact system has been incorporated. It also has bonuses that range from regenerating the explosion level faster to reducing the refresh rate of some actions.

More than 22 artefacts are available per character. What may seem like an imbalance is not at all character in the competitive mode are modified. Therefore, the bonuses are unique.

They do not progress within their levels as they do in the social lists. Besides, the entire repertoire is unlocked in the ranks from the beginning. Therefore, you can choose your system without fear that the opponent has something that you have not been able to unlock.

A game in Rocket Arena will take no more than seven minutes, depending on the game mode. Rocketball, for example, features an alternative version of traditional soccer.

We must mark the ball in the opponent’s goal while evading the opponent’s rockets. In this mode, it will only take us five minutes to complete it. On the other hand, Harassment and Demolition is the typical team match, in which we must throw the rival team through the air a maximum of twenty times for seven minutes. As you can see, it works quickly and intensively. There is no chance to blink.

Rocket Arena Launch Date

We won’t have to wait long: Rocket Arena will arrive on July 14 on PS4, Xbox One and PC through Origin and Steam. From the first day, the studio promises 10 playable characters, 10 maps, 4 game modes (plus another one against bots) and 100 levels of progression for each of the heroes, with more than 350 customizations to unlock.

The support provided by Electronics Arts has allowed them to broaden their ambition since the project began. July 14 is the day their live service will kick off, promising not to fall for the Pay to Win molds. All playable post-launch content will be free and will stick to the seasons.

The first season will begin two weeks after its release. These time frames will work similarly to what was seen in Call of Duty: Modern Warfare and Warzone. You will have a battle pass full of limited thematic content, which will bring fantastic playable additions.

One of the keys for you to create community is the cross-play features. Rocket League will allow players from all three platforms to play each other from any platform.

It leaves us in doubt about the role of the keyboard and mouse in front of the controller. The traditional pad controls are tremendously well-tuned, and buttons as responsive as the jump are located on buttons that help you perform more precise actions (LB / L1). This control scheme was widely used in competitive scenes like Halo.

However, the original Bungie saga never included it by default. Here, things change. Of course, against the agility that a mouse offers, it can hardly perform.

Rocket Arena will have a physical edition in our country. It will be released at $29.99 in its standard version. The Mythic Edition will include various digital items for the heroes, at a recommended price of $39.99.

The truth is that the four hours we spent in front of Rocket Arena were pure fun. The first games require adaptation to your game mentality.

We had to start looking upwards, looking for positions that offered us a glimpse of the encounter from above. Everything that surrounds the rocket launcher gives it nuances challenging to see in the rest of its rivals.

We pass through a carousel of games in Harassment and Knockdown, Rocketball and Treasure Hunt. There is a room, called Mega Rocket, that doubles as a King of the Hill-style area capture mode, but it was not present in the trailer.

The proposal of these 3v3 modes is as classic as it is refreshing. We love how the game encourages you to help your team achieve victory. Even in Rocketball, a passer-by user can play a role that cleanses the field of enemies.

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David Porter

David writes video game and technical news and reviews
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