Now that we have the easiest (blue) and the hardest (red) puzzle out of the way, it’s time to do the green puzzle.
The green Humphrey puzzle is a multiple-choice puzzle. The difficulty is set to medium.
When you accept the puzzle, a platform will appear with a computer that asks for a password, and the green teleporter will open.
Go through the green teleporter, and you’ll enter a room with an aggressive worm bot (unlike the ones in Humphrey’s red puzzle). You’ll also see that you’ll be switching between Hero and Omori to get through obstacles. Head to the right and break the blue watermelon.
This contains a new weapon for Aubrey that increases her attack.
I switched to Hero to have the conveyor direction changed. However, even Hero’s charm has its limits. The conveyor belt won’t work for him. However, it does work for Kel.
Yes, the conveyer bots, unlike the ones in the Junkyard, only respond to Kel’s rudeness because it reminds them of someone named, “Molly.”
Head across the next area where you’ll see one of the keys in the cage. Switch to Aubrey to have her break it open.
Then switch back to Omori.
Now that you’re on Omori, you can pick up the V key.
You’ll see a green watermelon in the corner. When you try to pick it up, you’ll find it’s actually a mimic. While you can take it out in only a couple of hits, it does have a devastating party-wide attack, so be ready for it.
Switch to Kel and have him flip the conveyer in the other room around.
Now head to the green teleporter on the right side of the room.
This puts you in the room with the conveyer you just switched. Open the blue watermelon to get Homework.
Homework is a charm that starts a user sad in battle. I may have this set to Omori before certain fights so he can get some good stabs in.
Head through the teleporter to another room with a camera and a teleporter at the end.
While the obvious thing to do is head to the teleporter at the end after the short cutscene, you’ll notice a face indented into the wall if you climb the stairs to the left.
Switch to Aubrey and break a hole through the wall.
It’s a room full of spaghetti (and one jam packet). The spaghetti is a decent healing item used to heal up a player’s heart to full.
Now, head to the teleporter on the right side. You’ll enter a room where the conveyors are only pointing downwards. There is a conveyer bot to the left side. Switch to Omori and break the cones, then switch back to Kel to interact with the bot.
This switches the conveyor on the right side.
Head up that conveyer belt to change the direction of the ones to the left.
Don’t be tempted to use the green teleport in the corner. This puts you back to the entrance. Instead, continue down the conveyor to the hamster tube.
Once you’re out, head down the long conveyer to the four Humphrey’s at the end.
When you talk to the Humphreys, make sure you’re talking to them from behind so they turn around and show you the letters on their back. The first one has an M on his back.
The next one has an O.
The third one breaks the fourth wall a little bit with a B on its back.
The last one has an O on its back.
Head up the conveyor belt to get back into the puzzle room. I suggest healing up at the picnic and saving.
Head to the computer and input the password. With the letters you have, the only reasonable answer is “BOOM.”
Now that all three puzzles are done, the teleporter at the top of the room finally opens.
When you enter, you’ll watch a scene between Molly and Sweetheart.
Molly has created a robot in the image of Sweetheart. Sweetheart, disappointed by the malfunctioning robot, storms off before you’re able to take control of Omori’s group again. However, since you’re on a balcony, the only way out is through the trap door.
The trap door leads back towards the little island you saw when you first entered Humphrey. Now, it’s time to go in another direction. This time, I’m headed north.
After rafting north, I enter a small hallway before getting off the raft and walking through a door.
Walk across the bridge where there’s a green watermelon to the right. Switch to Aubrey and breakthrough this barrier blocking your path.
Enter the next area where you’ll see Humphrey to the left. Have Aubrey smash that, so the gap on the bridge gets filled.
Cross the bridge where you’ll meet with a Receptionist Humphrey who tells you that Marina is not available right now.
Continue east to see more familiar monsters you’ve seen along the way trapped in cages. You can poke or pet this experiment on the table, but there’s nothing that really comes of it.
As you continue on, you’ll encounter some horrific experimentations. They’re not very friendly. This sprout mole explodes upon death.
Run around as Aubrey to smash barrels. Be careful; some of the green watermelons are mimics, so be careful.
You’ll run into some of her experiments. It doesn’t look like there’s any significance to poking or petting them, but you can do it for some fun text.
Another enemy you’ll run into is a lab rat. Continue north, and to the east, you’ll find Mari’s blanket.
You’ll run into a bridge you cannot cross after saving at Mari’s blanket. Head back down across the bridge towards the Humphrey bridge and smash it. When you do, this Humphrey bridge disappears, and the other one to the north appears.
Continue across the bridge, where you’ll fight off another enemy before running into another bridge.
Head back south to the bridge you crossed near Mari’s blanket and smash that.
This opens the bridge to another experiment and a lab rat.
Cross the bridge, defeat the lab rat, and head through the door.
Once you head through the door, have Aubrey break down a couple of Humphreys before the party runs into Basil’s Flower Crown.
However, it’s clear they’re in the late stages of forgetting who Basil is.
Even Kel runs up and kicks it off a ledge, indicating Kel doesn’t understand its significance.
Continue running north (you’ll run into another enemy), and you’ll enter a new area with some off experiments.
Be careful clicking on this experiment. When you do, it breaks out and kills you. You’ll respawn with only one HP.
When I ran out, I noticed it broke out anyway. Then a sequence starts where you need to avoid it.
It’s relatively simple, just break through the Humphreys at the bottom of the stairs, and it will create a bridge for you to run across. Continue running while breaking through Humphreys and you’ll avoid this experiment easily.
Jump now to the next Omori walkthrough guide; Omori Walkthrough Gameplay Guide: Part Sixty-Three
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