It’s time to go down the last pathway through Humphrey. Keep in mind; you can do any pathway in any order. Going right was the last direction I didn’t go in.

You travel down a long river, encountering some grotesque enemies.

Be ready to take some party-wide damage.

After landing, take a left to grab a green pumpkin. Continue forward, and you’ll see a green waterfall and stairs going up. You can’t traverse this waterfall yet. Head up the stairs.

Once you’re up the stairs, you’ll see Mari’s blanket. I suggest saving and healing up since you’re here.

Continue left from Mari’s blanket. You’ll see two directions. A raft going back into the water or cones going north. Since I like chaos and ignoring warnings, I decided to head north first.

You’ll encounter Humphreys, who talk about Medusa. Compared to Marina down one path and Molly down the other, Medusa sounds fine. But I’m sure she has her issues too.

After talking to the Humphreys, you’ll see a platform.

Switch to Kel and have him break the cork off the wall.

This will break an obstacle I didn’t know was there. Good thing I decided to go in this direction first.

Now that you’ve broken through, get onto the raft and move along the river, fighting enemies along the way.

You’ll see a Humphrey floating in the water. This one is similar to the one floating on the waterfall. It looks like we need to convince these Humphreys to make a bridge for us.

Go around the corner, and the path will fork. Continue south to convince another Humphrey to join the waterfall bridge, then come back up and head east.

Hop off the raft on this small platform and have Omori slice through the cones for a green watermelon item. If you need, heal up your party since the snotballs explode when they die, so use Hero’s Snack Time or one of your healing items for the party.

When you continue from the green watermelon platform, you’ll see the path goes south, or you can disembark. I continued south to make sure I didn’t miss anything.

If you go south, you’ll see another waterfall, Humphrey.

You can move on if you want, but the only thing at the end is a green watermelon that ends up being a mimic.

Now, head back up to where you can disembark and go through the door. They’ll find a basil plant. At this point, the friends have completely forgotten about Basil.

Continue through the area. You’ll encounter some Slime Bunnies scattered about. They should die after one turn if you use Kel’s follow-up abilities.

You’ll see a ladder you can climb to get to a watermelon.

Between one of the bookshelves, you’ll see a face in the wall. Switch to Aubrey to break through it.


You will also see a blue watermelon on top of the bookshelf. Head to the left of the bookshelf and climb the ladder. The watermelon contains a “Globe,” a weapon for Kel. It increases his hit by a considerable amount but also lowers his speed drastically. This might come in handy for certain situations, so I’m holding on to it. For now, I like him having more speed. I’m thinking if I had items to increase Kel’s speed, it would make up for the speed loss.

Going through the face in the wall puts you in a small room with a green watermelon that gives Jam Packets.

Continue south past another pair of bunnies and climb the bookshelf. Switch to Kel and break the cork. This knocks the Humphrey down the waterfall.

I didn’t notice there was a platform on the other side, so I headed back near the entrance of the room, went west, and moved this Humphrey too.

Once you’re done moving to Humphrey’s down. Leave that area and go back outside. When you do, you’ll see the Humphrey’s you dislodged at the bottom of the waterfall. One is on the left, and the other is on the right. These are the last Humphrey’s you need for the waterfall.

Now, head to the waterfall and walk across the Humphrey bridge (I suggest saving at Mari before continuing).

The path only forks momentarily for you to pick up a green watermelon. Now, head North.

You’ll enter an area where you see different foods dropping into the water.

The food leaves a shadow before it falls. Try not to be under one when it drops because the group takes damage.

As you continue north, you’ll see a big sprout mole slowly falling to the ground.

If you catch him, he thanks you and says he blesses you with a great fortune. I didn’t receive any clams or anything. He just flies away. Maybe we run into him in the future.

Continue east, and you’ll enter an area with multiple platforms to disembark. However, I noticed something familiar on one platform (Snaley), so I went there first to see how he was still alive.

I landed on the platform and talked to the Humphreys, who all have a weird fixation with air conditioning. If you walk up to Snaley, a short scene starts before you talk to it. It talks about going swimming before jumping into the water…and drowning.

I’m not sure what the point of that is, but Snaley disintegrates in Sweetheart’s Castle; I don’t believe we’ve seen the last of Snaley.
Continue on Omori Walkthrough Gameplay Guide: Part Sixty-Four
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