After exploring the town and making sure I didn’t miss anything, we enter Ke’s house to the sweet sound of a concerned mother.
She’s upset that the group took so long to search for Basil that the food has gotten cold. Fortunately, the sound of crying from Kel’s baby sister has taken Kel’s mother out of the equation.
Head into the kitchen to grab the home-cooked meal and bring it into the kitchen to heat it up.
After the food is warmed in the microwave, Hero suggests you all take the food into the living room so you can eat while looking through the photo album.
You head into the room and look through the photo album. Hero notices right away that pictures of Mari are missing and Kel lets him know that it was most likely Aubrey who took it. There’s nowhere to go but outside after this.
I assume we’re headed over to Sunny’s house, but Hero insists we get flowers to make peace with his and Kel’s mother. You may already have flowers in your inventory, but Hero insists on getting fresh ones (screw you, Hero).
Make the brisk jog all the way back to FIX-IT to grab a $2 pair of flowers. If you don’t have enough, Hero will spot you some money.
Fortunately, this is also enough money to run back to Hobbeez and pick up the pet rock.
Having this item equipped allows players to engage with other NPCs in a rock-paper-scissors-Tamagotchi-style battle. I’m sure there’s some type of achievement for winning battles against other players, but I wanted to progress through the story and didn’t try anymore after the first couple of losses.
Bring the flowers back to Kel and Hero’s mother where you’ll see Hero’s charm school in effect.
After giving the flowers back, head to Sunny’s house, where the boys will reminisce in the living room before Hero runs off to the piano room.
After briefly playing the piano (the same one from Omori’s dream), Kel and Hero will run off to Sunny’s room.
Head upstairs to the picnic basket in Sunny’s mother’s room, where he’ll catch a quick glimpse of Mari before she disappears. You can save here if you wish.
When you arrive upstairs to Sunny’s room, Kel and Hero have already created a blanket fort. Not sure where they found the supplies to do this when everything was already packed up.
Eventually, both Kel and Hero will fall asleep. There’s nothing to do now but let Sunny hit the hay too.
When Sunny rests his head, Omori takes over.
He’ll catch a quick glimpse of his friends before they disappear.
When Omori comes to, he starts in the Neighbor’s Room. If you try to go into the White Space, you’ll see the one-eyed something spirit floating there through the keyhole. Omori’s friends are also not in the Neighbor’s Room.
Everything seems eerily quiet when Omori emerges from the trunk and heads down to the Forest Playground. No one is there, not even Mari on the picnic blanket.
You can head to the mirror, where you’re able to initiate a hide-and-seek game alone. I’m not sure what the point of this was, but I’m sure there’s significance to the mirrors is in Omori, but I haven’t figured it out yet.
After playing through the mini-game, I remembered that we overcame one of Sunny’s anxieties every time we left the White Space. Just north of the stump was an area we could swim.
When I ran up there, I saw Mari standing at the docks. She helped Omori overcome his anxiety and be able to swim. Now we can explore what’s in the water.
Continue swimming north, where you’ll swim through an area with some spirits walking around. I’m not sure what their significance is or what they represented, but I continued on.
You’ll eventually run into a small island with a lighthouse.
When you go inside, you’ll see a disheveled abandoned room with an eerie painting. Climbing the ladder brings you to a lighthouse where you can look out into the fog.
Head back out into the water and continue swimming north where you’ll encounter a ladder leading into a waterfall area.
You’ll encounter an area that shows spirits on different islands meant to represent memories.
You’ll even see one with a shadow meant to be Basil.
Eventually, you’ll get to a curtained window that’s the end of the line for Mari. I’m still a bit confused about the story to this point. The only thing I know is Mari is dead, but how or what any of this means is still up in the air.
When Mari disappears, you’ll see a whirlpool in the water.
Head into the whirlpool where you’ll come across a well with a ladder.
Descend the long ladder where you’ll see some deep-sea fish that indicate you’re going to be deep underwater.
When you get to the bottom, the M key will be conveniently sitting there. Pick it up where you’ll see a hole. Peer into it for a surprise.
Head out of the tower to a road.
Walking over to the Toll will bring you face-to-face with a rude toll gator. There’s nowhere else to go but the other way down the long highway.
The highway seems like it goes on forever. There are some clams for you to pick up. Fortunately, you’ll eventually run into a taxi driver who offers to take you to where you need to go.
After a short scene where the taxi driver crashes his car, you’ll be in an area where you see Kel standing nearby.
He tells you that everyone found jobs.
As you continue north to find the others, you’ll run into different Goomen. They all offer different drinks for extreme prices. I didn’t buy any of them. However, one of them offers you to take a picture at one of those face portraits for only 100 clams, and I couldn’t resist. There’s nothing here but a screenshot opportunity.
As you continue north, you’ll see The Last Resort, but don’t head in yet. You’ll see Mari to the left where you can save. She and Kel have a brief conversation.
You’ll also see a jokeboard to the left of the Last Resort and a toilet with ramen in it.
Head to the right where you’ll notice your first familiar face from the park. Sharleen will be standing by a pool with a face in it.
If you click on the pool, you’ll have the option to enter.
You’ll enter an area called “Ghost Party” and I knew exactly what this was going to be, but first, I hit up the Party Jash to find some cheap emotion-changing items. Grab a couple of them.
Now, head over and pick up the quest from the floating ghost. Just as I had feared, there ghosts floating around the world have some significance.
If you go down to the O’s, you’ll see the O key to the left. Looking into the hole will show you a surprise.
Now, it’s time to find the rest of Omori’s friends.
Jumping to the next chapter; Omori Walkthrough Gameplay Guide: Part Fifty-Seven