If you’re stuck on any part in Little Nightmares II, you can refer to our walkthrough guides. Now that you’ve escaped the teacher and are free from the school in Little Nightmares II, it’s time to move on to the next area.

After the teacher’s long neck disappears, Six and Mono emerge from the dumpster and continue through the nightmarish town.

Continue moving right. You’ll cross a long wooden bridge spanning a wide ravine. Don’t do what I did here; grab Six’s hand for the roleplay.


After crossing the bridge after the school, you’ll enter the next area with a dumpster. My first instinct (and I’m sure everyone else’s) was to slide the dumpster all the way to the right, jump onto it, and then onto the platform above. However, you’ll notice that the dumpster is open. Even if you slide it to the right, a rock will block your path and, if you try jumping onto the dumpster, you’ll just jump into it instead.

Push the dumpster towards the background so the lid will close.

Now, with the dumpster closed, you can jump onto the television, onto the dumpster, then onto the street above.

Continue to the right, where you’ll see another ghostly child.

Keep going and break your way through the door.


When you’re inside, you’ll see a familiar yellow raincoat. Pick up the raincoat for Six.

Jump onto the door handle and open it to the next area.

The next area is a small room with mannequins. Move on to the next area.



In the next area, you’ll see another dumpster. This dumpster has a television on it. Six will lift you onto the dumpster. Climb up and onto the rain gutter to move over the fence.

Now, you can let Six in so you can open the hatch to the next area.


The next area is the courtyard for a hospital. Where do you go from here? Find out in Little Nightmares II School Walkthrough Guide – Part Twenty.
How to get achievement: True Colors
On the moment Six put on the raincoat (Yellow coat) you’ll gain the achievement True Colors.