Once you leave the house in Little Nightmares II, you’ll come across your first enemy. They chase you and the other child with a gun.

They’re relatively simple to avoid. All you need to do is hide behind any objectives along the way until you get to safety.

Once you get through the hole under the tree, you’ll be safe, for now.

However, you’ll run into a bridge that you can’t jump over alone. If you look down, there isn’t anywhere to jump into like the last broken bridge.

You’ll see a handle attached to the rope on the bridge. Grab that handle and pull it back. The bridge will extend, but only a little bit. It extends just enough for the second child to jump across.

Call the other child to the edge of the bridge.

They will hold out their hand. Get a good sprinting head start and jump, holding onto the grab button as you’re jumping to grab the other child’s hand. After you’re safely across, it’s time to move on to the next area.
Need help with the Little Nightmares 2 video game. We here to help. You can jump in the next game guides for some help with the puzzles.
Little Nightmares II: Gameplay Walkthrough Guide – Part One
Little Nightmares II: Gameplay Walkthrough Guide – Part Two
Little Nightmares II: Gameplay Walkthrough Guide – Part Three
Little Nightmares II: Gameplay Walkthrough Guide – Part Four
Little Nightmares II: Gameplay Walkthrough Guide – Part Five
Little Nightmares II: Gameplay Walkthrough Guide – Part Six
Little Nightmares II: Gameplay Walkthrough Guide – Part Seven
Little Nightmares II: Gameplay Walkthrough Guide – Part Eight
Little Nightmares II: Gameplay Walkthrough Guide – Part Nine
Little Nightmares II: Gameplay Walkthrough Guide – Part Ten