Phasmophobia is really fun. We’ve been playing it for a couple of months now, and no two rounds are ever the same. We never know what’s going to happen. Will it be a hallway ghost? We don’t know. What we do know is we rarely ever have a basement ghost. All of the non-farmhouse variants such as Edgefield and Ridgeview have basements, but we almost never find the ghost in them.
However, we’re going off track. One thing we noticed with our sanity levels is, there’s no real change to the environment with lower sanity. The ghost might spook us more often and hunt more frequently, but sanity should have a strong effect on players. Let’s take a look at some ideas for penalties for lower sanity.
Players Should See Mimics
One thing normally associated with low sanity levels in other horror games is seeing something that isn’t there or shouldn’t be there. While the ghosts in Phasmophobia can reportedly mimic other players, those with lower sanity should “see” their teammates and believe they’re safe in numbers, only to communicate with their team to find out that’s not really them.
Players Should Hear Things Others Don’t
Players with lower sanity should hear things other players don’t hear. For example, when walking through a house, a player with lower sanity should hear a door slamming. That player will ask, “did you hear that?” but the player with higher sanity will tell them they didn’t hear anything and ask if they’re crazy.
Players Should See The Ghost Manifest More Than Players With Higher Sanity
If a player with lower sanity and a player with higher sanity are both in the same room, the person with the lower sanity should see the ghost’s manifestation before the player with the higher sanity. The sounds and sights of the ghost should only affect the lower sanity player. This should also drop their sanity even more.
What other ideas do you have for sanity levels in Phasmophobia?