You get a hilarious scene where Pluto makes his exit by walking through the door.
Hero and Mr. Jawsum has a wholesome exchange (despite him trying to kill us only a few minutes ago), and he gives us his blessing as we walk away to find Basil.
However, I couldn’t resist going to the Pluto-sized hole in the wall to see if I could go through. Fortunately, I was able to go through the hole, where I saw Pluto staring off into the voice.
After reminiscing over their battle. Pluto offers to square off against Kel.
Doing this scene helps Kel gain a permanent 50 heart, but he loses a tooth in the process (a worthwhile trade, in my opinion).
After heading back into the elevator (I suggest saving if you haven’t already), Hero will give you a V.I.P Key Card that makes the elevators run faster. The first thing I thought to do was to head down to the first floor where I could grind on the henchmen as I could do here. Unfortunately, the Gator Guys are no longer aggressive. I should have done a bit more grinding for clams earlier.
However, I wanted to do a bit more exploring of the Last Resort, so I did this scene where the gang meets back up at the entrance and draws a terrible picture of Basil from memory.
This picture is put into your inventory under “Important Stuff.” It’s surprising no one remembers what Basil looks like.
The first thing I thought to do was visit Berly in the break room, where she’s devising a plan to create an ultimate weapon.
She wants something pliable, sturdy, and buoyant, which doesn’t leave me much to work with, but I figure I’ll run into it eventually.
I also remembered there was a ball pit on the fourth floor, but it didn’t amount to anything but show the kids incredibly bored in it. How can anyone be bored inside a ball pit?
Head through the other door on the fourth floor. The one where we couldn’t continue up without Aubrey (the one that has the Hero statue). Now that you have Aubrey, it’s time to head up the ladders and see where it leads.
Tag Aubrey and head up. Make sure to pick up all the green items on the way up.
Once you’re at the top, you appear at the long bridge in the Vast Forest. The one where you saw Basil’s shadow earlier in the game.
Now, you can finally pick up the R key.
With nothing else to do, I headed out, making Aubrey the party leader so she can break some of the watermelons along the way. The blue one outside contains a Beach Ball, another weapon, for Kel.
Find a taxi to get into who takes you back to the Deep Well.
Remember there was a Toll Gator who wouldn’t let you through without your friends? Well, now you can enter.
Once you enter, you’ll be in a new area known as the Underwater Highway.
As soon as you enter, wouldn’t you know, there’s Sweetheart.
And Kel’s big mouth exposes them. Sweetheart talks about how she ended things with Captain Spaceboy (after only one day). Did anyone really think they were going to last?
If you try moving down the road, you’ll come across your first Toll Gator. He makes you spin the wheel and whatever you land on is what you must pay. I’m not sure if it’s the same for every player, but mine came out to be around 600 clams. That’s how much you get when you defeat a pair of enemies, but I’m not paying that for a shortcut.
I noticed there were cones up north, so I decided to see if there was another way around.
When you cut through the cones, you’ll be doing a lot of tagging between Omori and Aubrey as you traverse the scaffolding and deal with cones and barrels. The enemies around here go down pretty easily. The Fish Bunnies alone will die from Kel’s attack + follow-up.
If you head to the right, you’ll enter a room full of stolen items. There is a blue watermelon in here that contains an Inner Tube.
Climb all the way to the top of the scaffolding to find another joke board
Head to the left where you’ll come across a tunnel.
It’s a rather expansive tunnel full of enemies.
There’s a room to the North full of musical clams. I’m not sure what the point of this room is but it didn’t give me anything for listening to them all.
Once you exit the cave, you’ll encounter another scaffolding area. Sweetheart flies west with her umbrella.
You can also head south. That’s why I did instead to make sure I’m not missing anything.
When you head south you’ll come across a small submarine food shop.
Inside is Space Ex-Husband and his crew. You can also purchase some food at the counter. You can trigger a scene where Space Ex-Husband starts singing his woes away but he doesn’t interact with the group.
Continue south where you’ll find a farm of Seacows. There’s also squid wizards called “Squizzards” flying around. I wouldn’t suggest engaging them now. Run around them and enter the barn.
When you enter the barn, you’ll see Farmer Jim, who is having issues with these Squizzards. Accept the side-quest (and grab that bucket of milk in the corner to restore your HP) and head out to beat down Squizzards.
Much like the Rare Bears in Sweetheart’s Dungeon, you’ll take them on one by one without respite. However, unlike the Rare Bears, these are easy. They do a party-wide emotion change ability, so be ready to have a random emotion placed on you if you can’t wipe them out in one turn. For me, it took two turns, even using their abilities, to take down one. Eventually, you’ll take them all out.
Head back in to Farmer Jim and collect your earnings but be careful, the Squizzards respawn when you leave and they’re not worth fighting again unless you want to do some grinding.
Head back up towards the scaffolding area. You could also pay the toll (with some of Farmer Jim’s earnings), but don’t waste 3,000 clams.
You’ll have to endure the scaffolding area again. I’m pretty sure they did this on purpose to make you pay the toll, but it’s worth blowing through hundreds of monsters and earning clams instead of wasting them.
Now follow the game journey with the next chapter; Omori Walkthrough Gameplay Guide: Part Sixty
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