Back 4 Blood contains dozens and dozens of active cards split up into four categories; Offense, Defense, Utility and Mobility. Back 4 Blood cards are important and influences your cleaner team and your strategy. So, choose your cards wisely to meet the challenges of the game.
Back 4 Blood Character Cards
Here are all Back 4 Blood Character Cards – Card affinity Cleaners in full:
Card Name | Description |
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Evangelo | Evangelo can break out of grabs once every 60 Seconds. + 75% Breakout Speed, +25% Stamina Regen, +5% Team Movement Speed |
Hoffman | Hoffman has a chance to find Ammo whenever he kills a Ridden, +1 Offensive Inventory, +10% Max Team Ammo Capacity. |
Holly | Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. |
Jim | Precision kills grant Jim 5% damage up to 50%. Lose all stacks on taking damage. +25% Aim Down Sights speed, +10% Team weakspot damage. |
Karlee | Karlee can sense nearby hazards, +1 Quick Inventory, +25% Team Use Speed. |
Mom | Mom can instantly Revive an incapacitated teammate once per level. +1 Support Inventory, +1 Team Extra Life |
Walker | Precision Kills grant Walker +20% Accuracy for 5 Seconds, +10% Damage, +10 Team Health. |
Back 4 Blood Ridden Cards
Back 4 Blood contains ridden cards with two affinities: Common Infected and Special Infected.
Here are the B4B Ridden Common Infected Cards in full:
Card Name | Description |
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Armored Ridden | SWAT Armour was meant to protect against bullets, not devil worms. There Ridden are going to be harder to take down. |
Charred Ridden | This is what remains of the living. Aim for the head to put them down quickly. Charred. |
Jogger Swarm | What remains of the Living, aim for the head to put them down quickly. |
Ridden | What remains of the Living, aim for the head to put them down quickly. |
Runners | What remains of the Living, aim for the head to put them down quickly. |
Shambling Ridden Swarm | What remains of the Living, aim for the head to put them down quickly. |
Sprinters | What remains of the Living, aim for the head to put them down quickly. |
Ferocious Running Ridden | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per Hit) |
Monstrous Shambling Ridden | This is what remains of the living. Aim for the head to put them down quickly. Monstrous (+50% Health, +4 Additional Damage per Hit) |
Ferocious Jogging Ridden | This is what remains of the living. Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per Hit) |
Volatile Ridden | These Ridden have developed an Unstable Cyst on their Skull Cavity. Head Trauma will cause them to Explode Violently. |
Here are the B4B Ridden Special Infected Cards in Full:
Card Name | Description |
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Armored Tallboys | These towering mutations can take a lot of punishment and surge into powerful slam attacks. Aim for the weak spot or use fire to take them out quickly. |
Bruisers | Stay away from Bruisers, especially when they go into a Frenzy. |
Hag | The best way to avoid being devoured is to not rouse the ire of the Hag. Defeat the Hag to earn a bonus reward. |
Hockers | Melee teammates to free them from Hocker Pins. |
Ogre | Weak spots are the only way to take down this horrible amalgamation of flesh and bone. |
Retches | Acid spew leaves Dangerous Bile Pools. |
Ferocious Stingers | Stinger spit toxic spittle from long distance or high vantage points. Ferocious, Congeal (+25% Health, +50% Damage, Spittle Blinds and has an increased Slowing effect) |
Ferocious Bruisers | Bruiser’s can take a lot of punishment. Keep moving and don’t let them get close. Ferocious, Tenacious (+25% Health, +50% Damage, Regeneration during Frenzy) |
Ferocious Exploders | Stay away from these two-legged death bombs. Ferocious, Shockwave (+25% Health, +50% Damage, 100% Increased Explosive Knockback) |
Armored Exploders | Stay away from these two-legged death bombs. Armored, Shockwave |
Armored Crushers | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Armored. |
Ferocious Retches | Acid spew leaves Dangerous Bile Pools. Ferocious, Gunk (+25% Health, +50% Damage, -35% Reload, Swap and Use Speed on Direct Hit with Vomit) |
Ferocious Hockers | Melee teammates to free them from Hocker Pins. Ferocious, Heartpiercer (+25% Health, +50% Damage, +10 Damage on Impact) |
Tattlers | The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice. |
Ferocious Crushers | Getting crushed is the worst way to die. Attack the Crusher to free your teammates. Ferocious, Traumatic (+25% Health, +50% Damage, 100% Trauma Damage) |
Back 4 Blood Offense Cards
Here are all Back 4 Blood Offense cards in full:
Card Name | Description |
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Ridden Slayer | + 35% Weakspot Damage |
Reload Drills | + 30% Reload Speed |
Hi Vis Sights | + 40% Aim Speed |
Ammo Pouch | + 25% Ammo Capacity |
Combat Training | + 5% Damage Dealt + 50% Bullet Penetration |
Power Swap | + Changing weapons within 0.75 seconds of reaching low ammo grants + 20% Damage for 5 seconds |
Admin Reload | When you stow you weapon, it reloads. – 20% Ammo Capacity |
Power Reload | Reloading a gun within 0.75 Seconds of reaching low ammo will increase its magazine size by 30% until the next reload. |
Adrenaline Fueled | +100% Stamina, -75% Stamina Regeneration. When you kill an enemy, gain 10 Stamina Instantly and an additional 10 Stamina over 5 Seconds. |
Ammo | +10% Ammo |
Ammo Belt | +50% Ammo Capacity, -20% Stamina Efficiency. |
Ammo For All | Team Effects + 10% Team Ammo Capacity |
Ammo Stash | Your Secondary weapons have unlimited ammo – Your secondary weapons reload 20% slower |
Ammo Mule | +75% Ammo Capacity, DISABLES: Support Accessories. |
Bomb Squad | + 100% Explosive Damage + 35% Explosive resistance |
Chemical Courage | Pain Meds you apply also grant you + 25% Damage for 60 seconds |
Confident Killer | When you or your team kills a Mutation gain 2% damage (up to 100%) until the end of the level. |
Front Sight Focus | + 30% Accuracy. |
Avenge the Fallen | When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds. |
Batter Up | +50% Melee Damage, +5 Health. |
Berserker | Gain 10% Melee Damage. 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 Seconds. |
Brazen | +30% Melee Stamina Efficiency, +30% Melee Attack speed, -5% Damage Resistance. |
Broadside | +100% Explosive Damage, +35% Explosive Resistance |
Combat Knife | Turns your Bash into a Knife that counts as a Melee weapon. |
Demolitions Expert | +50% Accessory Damage, -20% Ammo Capacity. |
Double Grenade Pouch | +2 Offensive Inventory, -10% Damage. |
Glass Cannon | +50% Weakspot Damage, -30 Health |
Grenade pouch | +1 Offensive Inventory. |
Grenade Training | +25% Accessory Damage. |
Patient Hunter | Each second you Aim Down Sights increases your Damage by 10% (up to 3 stacks). |
In The Zone | Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times). |
Back 4 Blood Defense Cards
Here are all Back 4 Blood Defense cards in full:
Card Name | Description |
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Combat Medic | + 25% Use Speed Heals teammates for an addition 20 when you revive them |
Medical Expert | + 15% Healing Efficiency When you use a Medical Accessory you gain 15% Movement Speed for 15 seconds |
Miraculous Recovery | When you use a Medical Accessory it has a 25% chance to have 100% increased effect |
Antibiotic Ointment | +30% Healing Efficiency. |
Charitable Soul | Healing a teammate also heals you for 100% of the amount healed. |
Experienced EMT | When you use a Medical Accessory, the target gains +20% Maximum Health until the end of he level. |
Face Your Fears | Gain 3 Temporary Health whenever you kill a Ridden within 2 meters. |
Fanny Pack | +1 Support Inventory. |
Group Therapy | When you use a Medical Accessory, all teammates heal for 10 Health. |
Hunker Down | When crouching, gain 20% Damage Resistance and 12.5% Accuracy. |
Inspiring Sacrifice | When you or a teammate becomes incapacitated, all teammates heal for 25 Health over 10 Seconds. |
Medical Professional | First Aid and Defibrillators also recover 10 Trauma Damage and 1 Extra Life. |
Numb | Gain +15% Damage Resistance while you have Temporary Health. |
Overwatch | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 10 meters of the target. |
Poultice | When you heal a teammate, they heal for an additional 15 Health over 30seconds. |
Scar Tissue | Take 1 less damage from all Ridden. |
Second Chance | +1 Extra Life, +5 Health. |
True Grit | When you take a single hit for 15 or more damage, heal 8 Health over 5 Seconds. |
Vitamins | +25 Health |
Well Fed | -20% Stamina Regen, +10 Team Health. |
Wooden Armor | +40% Trauma Resistance, -100% Fire Resistance, -100% Acid Resistance, -100% Explosion Resistance. |
Wounded Animal | Kills while at Critical Health recover 1 Health. |
Needs of the Many | -20% Health, +1 Team Extra Life. |
Health | +5 Health |
Saferoom Recovery | Your team heals 5 Trauma Damage and refills 10% Ammo at the start of each level. |
Back 4 Blood Utility Cards
Here are all Back 4 Blood Utility cards in full:
Card Name | Description |
---|---|
Shooting Gloves | + 50% Weapon Swap Speed |
Screwdriver | + 50% Use Speed |
Breakout | Breakout: Hold F key to free yourself from grabs + 50% Breakout Cooldown Reduction (Base 60 seconds) |
Ammo Scavenger | You can sense Nearby Ammo, More ammo spawns. |
Copper Scavenger | You can sense Nearby Copper, More copper piles spawn. |
Support Scavenger | You can sense nearby Support Accessories. More Support Accessories Spawn. |
Utility Scavenger | You can sense Utility Items, More Utility Items spawn. |
Bounty Hunter | When you kill a Mutation, gain 10 Copper (Up to 300 per Level). |
Offensive Scavenger | You can sense nearby Offensive Accessories. More Offensive Accessories spawn. |
Cocky | +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced by 20% for 3 Seconds. |
Compound Interest | Gain 10% of your Copper in each Saferoom. |
Guns Out | +50% Weapon Swap Speed, -5% Damage Resistance |
Headband Magnifier | +75% Use Speed. When you take Damage, you have a change to be Blinded for 1 Second. |
Highwayman | Pistol Kills have a 2% Chance to Spawn Ammo. |
Knowledge is Power | +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. |
Lucky Pennies | Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper |
Marked for Death | Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies. |
Money Grubbers | Each time your team loots Copper, you can gain 5 additional Copper, stacking up to 100 additional Copper. |
Mugger | Melee Kills have a 2% Chance to spawn ammo. |
Multitool | +50% Use Speed, -5% Damage Resistance |
Pep Talk | +100% Revive Speed, -5% Damage Resistance |
Rousing Speech | +150% Revive Speed, +50% Reduced Revive Trauma. DISABLES: Offensive Accessories |
Share the Wealth | Each teammate gets 100 Bonus Copper at the start of each level. |
Smelling Salts | +50% Revive Speed |
Team Quick Slot | +1 Team Quick Slot Inventory. |
Fortune | Gain 25 to 50 Copper at the start of each level. |
Back 4 Blood Mobility Cards
Here are all Back 4 Blood Mobility cards in full:
Card Name | Description |
---|---|
Marathon Runner | + 5 % Movement Speed No Movement penalty for strafe and backpedal |
Superior Cardio | + 50% Sprint Efficiency + 5% Health |
Cross Trainers | + 40% Stamina + 10% Health |
Mandatory PT | + 10 Team Stamina |
Evasive Action | When you hit 10 or more damage, gain 20% Movement Speed for 3 seconds |
Pep In Your Step | Precision kills grant you 10% Movement Speed for 5 seconds |
Stimulants | Pain meds you apply also + 10% Movement Speed + 10% Reload Speed and + 10% Weapon Swap Speed for 30 seconds |
Fire In The Hole | When you throw an Offensive Accessory, gain 20 Temporary Health and 20% Move Speed for 10 seconds. |
Cold Brew Coffee | +40% Stamina Regeneration, -10% Stamina Efficiency. |
Controlled Movement | +40% Movement Speed while aiming down sights with Sniper Rifles. |
Dash | +5% Move Speed |
Energy Bar | +20% Stamina Regeneration, +5 Health. |
Energy Drink | +40% Stamina, -5% Damage Resistance. |
Fleet of Foot | +10% Move Speed, -5% Damage Resistance. |
Hellfire | +50% Movement Speed while firing with SMG’s, +10% Damage with SMG’s. |
Natural Sprinter | +100% Stamina Regeneration, -50% Maximum Stamina. |
Olympic Sprinter | +30% Sprint Efficiency, -5% Damage Resistance. |
On your Mark… | When you exit a starting saferoom your team gains +15% Movement Speed for 30 Seconds. |
Reckless | +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina. |
Rhythmic Breathing | +60% Stamina, -20% Slow Resistance. |
Rolling Thunder | +50% Movement Speed while firing with Shotguns, +10% Damage with shotguns. |
Run and Gun | You can sprint while shooting. |
Run like Helll | +15% Move Speed, When you take Damage, your Accuracy is reduced by 20% for 3 Seconds. |
Speed Demon | +12% Movement Speed while using an SMG. |
Team Stamina | +10% Team Stamina. |
Stamina | +10% Stamina |
Mad Dash | +20% Sprint Speed, -30% Stamina Efficiency |
Back 4 Blood Challenge Cards
Here are all Back 4 Blood Challenge cards in full:
Card Name | Description |
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Hasty Exit | Complete the level within the time limit with all cleaners alive to earn 500 Copper. |
No One Left Behind | Complete the level with all four Cleaners alive to earn 500 Copper. |
Safety First | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper. |
Speed Run | Complete the level within the time limit to earn 500 Copper. |
Safety First – Veteran | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper. |
Blood Samples – Expert | Find and bring the Specimen Container to the end of the level within the time limit to earn 500 Copper. |
Blood Samples | Find and bring the Specimen Container to the end of the level to earn 500 Copper. |
Silence is Golden | Complete the level without triggering any birds, Snitches, Car Alarms or Alarmed doors to earn 500 Copper. |
Cut the Red Wire | Complete the level within the time limit without triggering any birds, Snitches, Car Alarms, or Alarmed doors to earn 500 Copper. |
Back 4 Blood Event Cards
Here are all Back 4 Blood Event Cards in full:
Card Name | Description |
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Mist | An Unnatural fog has settled on this area. |
The Dark | The Power is out. The night is fill of the chattering of Snitches, stay quiet and you may make it through. |
The Birds | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you. |
Gloom | Power is out in most of the area. Only emergency door alarms remain active. |
Back 4 Blood Loot Cards
Here are all B4B Loot Cards in full:
Card Name | Description |
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Team Offensive Item Upgrade | Improves the quality of all Frag, Molotov, Razor Wire, Pipe Bomb, Firecracker, and Flashbang accessories. |
Team Support Item Upgrade | Improve the quality of all Bandage, First Aid and Painkiller accessories. |